Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. Receive a weekly update of the latest RimWorld Mods and Updates! (RimHUD might hide this, or too many open letters cause it to be hidden. Otherwise, just remove gunplay. The Blue Smoke which animates the machine, and gives life to the screen. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Gotta be honest, THATS A LOT OF MODS. Garden Vessel --- Temporary data sheet: Categories Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Valve Corporation. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Use radiators, which must be exposed on one end to space, and only work when shields are down. When saving the game manually, the player can choose a custom name for the save. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Edit your save file and set AttackedTradeship to false. Either because youve run out of challenges or because youre tired of living in the same place. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. For more details, especially regarding the mechanics of ship combat, check out our wiki. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! (does populate space with water on the overlay but it can be ignored outside that menu.). Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. FAQ | Save Our Ship Wiki | Fandom Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked. Androids do not require air to breathe. This is the error that spams (another one for Moody, but that's besides the point). An infinite number of messages will appear in the player message log. Disable Compress Notifications to fix. My pawns walk into engine plumes during combat and die. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. Every effort has been made to ensure compatibility with other mods. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. If youre a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. Upload your own content or check out what others have to share! Causes an endless stream of projectiles. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" Hello! They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. The Save files are stored in users AppData folders: Custom storytellers based of Randy will not spawn any attacks in space. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. "Save Our Ship 2" Root level exception (Ship combat is broken) changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Please let me know if something fails to transfer. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. There you can select which ship you want to land. Save Our Ship 2 - Skymods The sunlamp hydroponics system uses ~3600 watts. This causes Camera+ to reveal the place where these images tile, showing multiple planets. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. Unknown severity, only a couple reports. Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Save Our Ship v2.5 for RimWorld 1.3 is Out Now! - Patreon Each section is book-ended by an opening tag and closing tag respectively. Saving manually also allows the choice of overwriting other saves. Linux users may need this Harmony fix if the game crashes on startup. @fuchsmichael93 -- SOS2.6 is the official designation. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. Space start might instead start you on an occupied tile on the planet. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. This item requires all of the following other items. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Power wires reset and wire inproperly when a ship is moved to and from space. To move the geyser to a new location, edit the coordinates stored in the line. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Save Our Ship 2 -- Ship Combat Update [Release Trailer] Every effort has been made to ensure compatibility with other mods. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Just curious since you rework the Heating System etc. to your account. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded Some enemy ships have errors in object placement, calcs, etc. This field is universal. [RimWorld] SRTS/Save Our Ship 2 Compatibility Fix - YouTube Either you have unroof zones in your ship or the room is too large. Change the number to '0' between
  • which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. This mod is compatible with existing saves, it does not require you to start a new game. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. Load Order Management. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Then it generates terrain "under" the ship impervious to damage. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. Rimworld - Save Our Ship 2 - Rimworld Obviously this would require extensive work. The eye in the storm of modding never blinks. So do things like nutrient paste dispensers, which count as a wall. Valve Corporation. You can find his portfolio at https://www.artstation.com/thain. Code and concept by Kentington.Artwork by Thain. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . Includes basic Combat guide. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Randy spawns constant ship battles for some players. Research, player faction data, and pawn relationships are all carried over. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. Dress in RimWorld style. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. You can then start a new game using this ship to continue your colonists' stories on another world! The machine gods only smile on the worthy. This site is ad-free. Linux users may need this Harmony fix if the game crashes on startup. Research, player faction data, and pawn relationships are all carried over. The geyser should be represented as a . How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. This site lists know issues with other mods. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Steam Community :: Save Our Ship 2 :: Discussions The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. It is only visible to you. Initial ship design only needs 1 reactor. This item will only be visible in searches to you, your friends, and admins. For you or your loved ones! If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. Some advanced items need the Archotech Spore. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla It is not complete and never will be. Seems to be harmless. For you or your loved ones! Use right click on similar items to access them. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. Guides | Save Our Ship Wiki | Fandom are there any efforts being made to create compatibility between them? Save Our Ship2MODRIMWORLD__bilibili Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Code and concept by Kentington.Artwork by Thain. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. SoS2 handles planet-hopping differently than its predecessor. Shuttle and salvage bay can stack with things, overlap, etc. Going to Space is a Bad Idea - Save Our Ship: RimWorld The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Please add your own findings to the Wikia. Also delete all other parts like start with. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). You have probably reached to the point where a colony got boring. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Some ship parts are not currently designed to be rotatable. From simple a weapon being the same ID/Name. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The Blue Smoke which saves us, and keeps our files in order. Save Our Ship 2 Initial Ship Designs : r/RimWorld IdeologySave Our Ship 2modmod This is a giant brick of information. Note: This structure was taken from 1.2 save files. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. To be honest both mods are way to . You produce more than enough power. It is not complete and never will be. I really liked this mode, so I used version 1.3 to play. This is the error i'm getting: I already did the research on this and posted it to the discord. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! You can help the Save Our Ship Wiki by expanding it . To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. Change this to only 1 line with just this: . A steam geyser can usually be removed using the Destroy function in Dev Mode, but in older versions or modded saves this might not be possible. All trademarks are property of their respective owners in the US and other countries. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! Its better to build a small ship then expand it in space. Keep in mind, our Discord contains multiple projects. All rights reserved. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Use right click on similar items to access them. Save Our Ship at RimWorld Nexus - Mods and community To do this, open the save file, and move about 1/3 down the text file. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Vanilla walls and doors break rooms as well. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. The vast majority of the data in a save file is contained within the and sections. Remove Path Avoid. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. This mod serves as a comprehensive overhaul of spaceflight. Load Order Management | Outpost 21 Wiki | Fandom Please report issues on our tracker here. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. View source. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Here it is: This is going to sound random, but I should thank you. Save Our Ship, along with all your other mods, use XML files to handle items and features. I can not find some items in the build menu. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat You can remove health conditions by editing the hediffs for injuries (i.e. Steam Community :: Save Our Ship 2 :: Discussions Dress in RimWorld style. Copy link RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. The machine gods only smile on the worthy. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. It will now never occur again. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. Reload or use the dev tool to remove the map. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. You need to sign in or create an account to do that. Larger ships are harder to launch. Pawns can land in fogged areas after player ship destruction. If they do not understand these words, send them here so the witches may pray over them and show them the way. If not, save again, reboot the entire game from the desktop, and continue. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. As a result, some hiccups are to be expected. Have a question about this project? It is a field that both responds to consciousness and emits a universal field of conscious, informed, and intelligent energy. Valve Corporation. SoS2 handles planet-hopping differently than its predecessor. #starwars Galactic Starcruiser #waltdisneyworldresort #shorts #disneyworld #starwarshotel #halcyon. Old revisions of this mod are available below. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Saves any ship you launch to a file. You can then start a new game using this ship to continue your colonists' stories on another world! Is there anything else that could have broken? Toggle RimHUD Off and On or close all open letters.). for some reason the ship reactor keeps thinking there are no thrusters. All trademarks are property of their respective owners in the US and other countries. Install hundreds of mods with the click of a button. Manage all your favorite fandoms in one place! With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Well occasionally send you account related emails. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Steam Workshop::Save Our Ship 2 - Steam Community Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. It's fully compatible up to the latest patch and even the Royalty. Should work with pretty much every mod unless it changes ship countdown. As a result, some hiccups are to be expected. GitHub - cseelhoff/RimThreaded: RimThreaded is a RimWorld mod designed Getting a note about how the FAQ/Wikia helped, is rare. Save Our Ship for 1.4 : r/RimWorld - reddit.com This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Sign in The requirements for launch are much simpler in SoS2 than in vanilla. i forced spawned a asteroid in order to do tests if thats whats causing it. RimWorld's save files are written in XML and contain all the information about the state of the game. RimworldSave Our Ship #8 This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Causes pathfinding to break or simply not work. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. The class attribute should be familiar to those who know HTML. Ensure you have the latest required mods and everything is in the correct order. This can also be caused by many mods that modify world generation, add new biomes, etc. Building your ship on floors and geysers will take them with you to space. Zlevels does not cause any crashing or problems until you use it on a ship. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. Receive a weekly update of the latest RimWorld Mods and Updates! Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. When saving the game manually, the player can choose a custom name for the save. From here, scroll down to find the part you wish to edit. The powerful open-source mod manager from Nexus Mods. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Stealth Vessel Civ. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki Will cause all buttons to be off by one gizmo (launch will be select all in group.) Save your game. Save Our Ship Wiki is a FANDOM Games Community. Save Our Ship Wiki is a FANDOM Games Community. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . Download mod Save Our Ship 2 for Rimworld (1.0 - 1.3) The best Rimworld mods | PCGamesN Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! On landing ships core is destroyed so you will need an ai core to relaunch. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! You can then start a new game using this ship to continue your colonists stories on another world! A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. This mod is compatible with existing saves, it does not require you to start a new game. Discussion, screenshots, and links, get all your RimWorld content here! When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Nevertheless, I cant plan for every contingency. To remove the geyser entirely, select the lines from to . Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. https://github.com/IK3Holy/Misc/blob/main/Player%20(2).log, https://gist.github.com/be9461ce2ab822da3edd0ac268e94c6c. It is the field where we all share an interconnectedness and an inter-relatedness. Thanks also to Sarg, who created new sprites for the space insects. Cargo Vessel Exp. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Press J to jump to the feed. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. Save Our Ship 2 Mod features Except for that RT 2.3.9 and above is compatible with SoS2. Already on GitHub? With the Change Dresser Mod you can modify your pawns appearance in-game! The base should only partially spawn and an error should show in the logs.