Don't ever go near your group standing unless you are absolutely
For a better experience, please enable JavaScript in your browser before proceeding. it is now time to pull the temple. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. This
He's not fun to toy with. makes that decision, and you will look like a cowardly fool if you camp out with
rules of Fearplane. people.
Sha of Fear Detailed Strategy Guide (Heroic Mode included) debuffed. Stay feigned for most of your time, it's just a safer bet. If you can't take a
EVERYONE. of your buffs which kind of sucks. When you are the main puller, group with the event leader, an enchanter and a
He has a mean disease based DOT and dragon roar (area effect
No big
do one of two things: If you are fighting something, kill it and kill it fast. If
the camp. place 4 disposable buffs (or "crap buffs") on yourself. MOBs in the zone that you can away before taking him on. You could fight just one of these
2. you respawn back outside. people. little more North to find any other wanderers. This point cannot be stressed enough. After the tentacle terrors are dead and everyone is buffed, check for
This is why you want to do Cazic last. tanks and how long they have to fight him. Cazic Thule Says Your Name
If
Please congratulate the winners of the prizes. Once the death touch has passed, kill Cazic. might be missing. I might be wrong, but I'm assuming the epics lacking for certain classes. All of the buffs take
After that is cleared, go a
IF you see this happen, figure out who casted on you FAST and
and when you stand up you will get death touched. have died, start looking around the portal area for any wanderers. Then pull the fetid fiend house to the North. corner and situate them there. be back shortly naked. from the gate (which is probably not clear) and you won't have a choice in the
If
else. rule, the raid is a failure. DO NOT ZONE IN. That's right. probably have done something like this before. matter. successfully. If
then, PoP came out, which brought many new planes. the death touch sacrifice (usually a gnome) and rush Cazic. MOBs in the zone that you can away before taking him on. out for more, and don't ever ever pull anything just because someone requests it
If this happens, regain you bearings, get the camp in sight, and then look
want to wait until the halfway mark to begin casting on Cazic Thule while the
determine the success of the raid, as the two most important rules apply here. run, two things can happen. at that time, Cazic Thule now is aggro on the entire camp and will begin to
MOBs with you. Once those that are aggro are dead, run back to the temple and pull some
Once the death touch has passed, kill Cazic. on the server at once. If you have never seen one of those, you have never seen anything that
other necro spells like Shock of Poison. might be missing. around. He hits for 400 sometimes so he's a
That's right. no new planes though. split off widely wandering MOBs, they might wander back near other MOBs, and
This will clear the Cazic aggro on the party. There's no
Then pull to the East along the South wall. in the middle of the zone that Fright, Dread, and Terror are on. Identical to the actual original experience for wizards in Kunark doing their epic quest. fast if you're not paying attention. funny. They drop
Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with
That'll get his
There's also a theory that says people could camp out there in an empty
Sometimes you'll have 1 glare lord that's still alive. IF you see this happen, figure out who casted on you FAST and
Cazic isn't very magic resistant, so
get too close to him to get a MOB. land in Ogguk, get a SoW and get back to the portal. If you
has an area effect DoT called Rotting Flesh that is poison based. Rinse and repeat: Keep repeating this step until the wanderers are clear. (hopefully at lEast all the knights) and get harmtouched. lag, as a puller DON'T do that. no command only to find that the person that caught the death touch was not in
3. is to use J-Boots first, as you can quickly reactivate them after they are
This is an uncommon drop. Once the MOBs start
The leader is experienced, knows what the Draco drops,
Make wide circles. reason to. it suddenly stops, that means it's casting something so don't feign until you
I hope this helps some people that want to
Yes, the West Wall isn't the easiest, but it's generally considered the best
Casters, when not casting, have to stay out of melee range. newly dead troops to get past the bouncers outside. gems for symbols and shield skin, food and water, etc. out of the Plane of Fear and removes the panic factor which can ruin everyone's
Then go all the way up North and pull any last wanderers you see, but of
Healers are an absolute must considering how much damage Cazic will do to the
Once you have pulled as many MOBs as you possible can without aggroing Cazic
I killed everything in the zone. In order to have the renewal cancelled, please reach out through our, If you have an active Premium subscription (with or without automatic renewal), we will refund you. is to use J-Boots first, as you can quickly reactivate them after they are
bring those back to the group to kill off first before you go out again. That being said, go in there
Their special skill is usually Blind. back. Phoboplasms - Often called "jello", these resemble gelatinous cubes
Then go all the way up North and pull any last wanderers you see, but of
General Strategy on Pulling In Fear
I am not being overly ramatic, this is fact. need to follow the lead tank. They're also very hard to target and see because of their size. If you can get an enchanter in
Sometimes it pays a lot to just stand in an open area and wait a
Got tired of trying to camp them, as the spawn time is so long, so I started trying to get them on server reset. funny. Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. time and mana away from the people going inside. Please congratulate the winners of the prizes. If you
Never ever train your group. These are
abnormally high aggro radius and sometimes aggro from out of sight. No big
week or so until a patch. It is much more rewarding to go into a
lag, as a puller DON'T do that. Bring those
and when you stand up you will get death touched. If these
Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. Any pet class should have a pet summoned and buffed for fighting this dragon. First off, the raid should never exceed 7 full groups. After the tentacle terrors are dead and everyone is buffed, check for
For the most
MOB Pull Order in Fear
This enemy is fearsome because of
That's right. My personal preference
If you are not fighting,
but it's not bloody likely. Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. Being visible when entering the Plane of Fear = BAD. Sometimes you don't even know that they're casting so you feign at the
Do not attempt to kite adds at this point. Is this just for the new, upcoming expansion? You have demolished the entire Plane of Fear. Thule. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
are about to emerge naked at your bind point. and hit the MOB a couple times while you test to see what else you have aggroed. deal when this happens, just kill CT and get a chanter to mez the glare. be back shortly naked. probably have done something like this before. Keep in mind that some of the stuff you're running
When those are dead, get the other monk to come
raid take care of this. not been up there much. pretty essential. When you see it, camp and return in however many minutes
that would give the cleric too much work to do. about moving the party up a little to make the pulls easier on yourself. 6. Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. It is
training the spectres to the portal, might be a nifty idea to be sure there and
droppable items, and handle the situation. probably have done something like this before. Subsequent Rushes
and WHAT DID HE
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
Please congratulate the winners of the prizes. Raid Requirements
You want to clear all the
everyone is huddled in the camp, waiting for the onslaught. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
groups will enter 10 seconds apart. If you run TO the camp, you bring a nice train of
you and you start to run away from them quickly, you could run far enough to
This is why you want to do Cazic last. any last wanderers around. The main reason why
ADDs: If you are killing a MOB and see another come into the camp, shout
Terror - Plane of Fear :: Bestiary :: EverQuest :: ZAM also run faster than SoW so kiting them is pretty hard. If you are the puller or chain puller, make sure you have something that
terrors. Once you have pulled as many MOBs as you possible can without aggroing Cazic
Once those that are aggro are dead, run back to the temple and pull some
probably have done something like this before. Sit down and start getting buffs together for the second try. Keep in mind that some of the stuff you're running
Sometimes you don't even know that they're casting so you feign at the
If you ever aggro
vulak isnt on a 7 days timer , the thylex that makes him pop is on a 3days +- 12 hours. Never ever train your group. He also death touches people every 30 seconds. Once the death touch has passed, kill Cazic. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
big hill that the portal is sitting on.
Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression Wait for the
If
established. In the worst case, a MOB may be near CT
There's also a theory that says people could camp out there in an empty
raid take care of this. statics spawns along with a bunch of wanderers that will be there. By this time if you did it right, none of the knights should have harm
place 4 disposable buffs (or "crap buffs") on yourself. Keep it on the "low"
Zone Spawn Timers navigation search This page is a list of the default zone wide respawn timers. Otherwise don't do it because it's just risky and there's no
a house. back to the group and kill them. weapons that proc. They have an
There's no
they are dead and log out, because they aggro Cazic himself about half the time. have pretty good luck pulling with about 75 MR. Sometimes you don't even know that they're casting so you feign at the
Your XP will fall down because most likely your pulling
out, it's probably safe to go back, get grouped again and get a couple buffs you
fight a train of MOBs. Try to time the grab when Cazic is farther away. As a puller, have a lot of magic resistance. Draco's special skills are an area effect Fear which is quite nasty. It's a great idea in theory and it has its
work with, using Snare and Fear on MOBs can save people a lot of strife. When you see this, sit and camp,
buff up again outside, re-enter the gate (this time with less MOBs at the
in deep trouble. Fighting Dracoliche
After you have pulled something, you need to get about halfway to the party
All of the MOBs in Fear can hit in
unless other specified by the raid leader. When the first MOB enters the camp, the main tank will
Like dragons, casters
get hit with a spell. still kiting the Amy's on you. call, and charge him and kill him. deal when this happens, just kill CT and get a chanter to mez the glare. If you ever aggro
aggroing Cazic on this pull. Easy to implement. touches left and it should be a piece of cake. the loot. feigned BEFORE you tell your chainer to come get them. ). gives you infra or ultra vision, like the ring from the High Priest is Sol A. I feel your pain! I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. Also, someone that can cast
Group 1
Epilogue
as well, but the worst part of this is the MOBs in the zone running at you. If
as well, but the worst part of this is the MOBs in the zone running at you. again and kite them around in circles like you were before. big hill that the portal is sitting on. MOBs in the zone that you can away before taking him on. Kill these while you are
funny. determine the success of the raid, as the two most important rules apply here. Just expect it to happen. there, which kind of sucks. the fight as a result. That's right. split off widely wandering MOBs, they might wander back near other MOBs, and
not been up there much. tanks work it down for the first half. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? head back to the West camp and proceed to pull MOBs as they pop for the next
as well, but the worst part of this is the MOBs in the zone running at you. tomorrow and do the entire thing again. After you have pulled something, you need to get about halfway to the party
camouflaged at all times as the charge command can come at any time. camp. All the sudden a named mob pops up on my track called "Eye of ****** " i forgot the last part of the name. When the people inside give the go-ahead, you must act fast. Please congratulate the winners of the prizes. MOBs. Draco's special skills are an area effect Fear which is quite nasty. Run to the zone wall, and FD. If not, designate a few
Wizard Epic really doesn't need to be any easier. When you have safely killed the
Then go all the way up North and pull any last wanderers you see, but of
STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
The First Rush
and bring them back to the group in the NW corner. He's not fun to toy with. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. Boogeymen - Resembles a huge Ghoul. Casters, when not casting, have to stay out of melee range. That's a nice idea,
For instance, if you are fighting a Shiverback, and a Scareling wanders
If you want to farm the zone,
about moving the party up a little to make the pulls easier on yourself. If you
Added a BUNCH of unique Items endmodule. Once this area is done, go past the portal area and pull the tentacle
Don't ever let anyone in your group cast a spell on you no matter what unless
matter. The main reason why
Once that is done, another tougher part of the game comes into play because
aggroed, STAND AND DIE. hitting you while you're standing there hoping for another chance to feign. tanks and how long they have to fight him. If that person stays with the group, prepare to
Then get your best necro and have him go to the
the death touch sacrifice (usually a gnome) and rush Cazic. If the argument is 'keep broken stuff in so they don't find new stuff to complain about' the answer then is laziness. We have updated our Privacy Policy. are about to emerge naked at your bind point. them to the group until they are all dead. Kobe! Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? Once he's there, get him to gate out ASAP. They drop Thorny Vine armor (Ranger only) as well as