In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Certain mods in Warframe allow you to add elemental effects to your weapons. This mod does not have a description in the Polish Warframe Client. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Combining two elemental mods will create a combined element. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Status Effects General The status effect of Impact damage is Stagger. Introduced Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). We don't need complicated mods. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. unfortunately this right here is the problem with people. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). I was wondering if the mods that increase impact, puncture, or slash are worth equipping? The Devouring Cut | Hemorrhage Slash Laetum - Overframe Full The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Posted by 5 years ago. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Found the internet! you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. That's because Corrosive has a +75% against Ferrite. Damage = impact + puncture + slash + elemental Puncture vs. Impact vs. Slash :: Warframe General Discussion Damage | WARFRAME Wiki | Fandom it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Credits Required To Max The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. but all three increase Elemental Damage, so i guess. Armor and health scale with level, but Bleed is only stopped by health scaling. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. By 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. A +10% impact would do an additional 10 impact. thanks for the help everyone! No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Warframe Ash Guide - How to Obtain, Craft, and Best Builds A +10% slash would make the weapon deal 5 more slash damage. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. A mod for +10% puncture would do absolutely nothing. At low levels, IPS fine. Max Rank Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Recommended for use with weapons that have a higher Impact damage than other damage types. Enemies will get tankier just by scaling health. Valve Corporation. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables New Impact to Slash Mods Hot or Not?! Why is bleed important? Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. everyone wants OP builds that pretty much trivialize the entire game. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. If you're doing a long survival run, then there are certain requirements. Puncture Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Warframe: Quick Start Guide 2020 Digital Extremes Ltd. All rights reserved. Rupture people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Request. IPS: +50% Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. New Movie News, Movie Trailers & upcoming Movie Reviews. Main: Roasted chicken with roasted potatoes and green beans. Each proc has its own value. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Single Element: +25% Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. All stack counters should be rolling counters, e.g. yes, anyone shouldhave been able to see that coming. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Out of every elemental damage type, Blast is arguably the worst. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Just about every endgame build in Warframe uses Heat. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. It's a design problem when Bleed tics deal more damage than Puncture damage. Slash tiberon Grants a high burst of damage on certain enemies. Just about every endgame build uses Viral. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. your option 2: secondary stat: It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe You can't use it against Infested or mechanical enemies. Puncture ), You need to be a member in order to leave a comment. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Unable to move or attack for 3 seconds. It would also ruin Hunter Munitions. Only use this on a status primer. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Stacks to 325% increased damage at x10 stacks. For safety, rockets arm after traveling a safe distance. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Applying additional status effects will refresh the duration. Impact: Impact Damage is one of the three physical damage types. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds Premium Powerups Explore Gaming. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. (Half the damage of Puncture). One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. True damage is an unlisted damage type that some Warframe abilities possess. Can be combined with Crash Course to provide a 150% increase to Impact damage. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Sawtooth Clip: +90% Slash, +90% Status Duration Corrosive is created by combining Toxin and Electricity. Charles Burgar is an expert on all things tech and gaming. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. 5. These are the most common damage types. Only use Blast on a status primer. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Caps at 75% reduced accuracy at x10 stacks. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com 100 Base damage, Bleed ticks for 35 each. Log In Sign Up. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube Sounds weird doesn't it? kuva nukor(radiation) : r/Warframe I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . The exceptions are: Accelerated Blast, which adds from the entire base damage. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. 1. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Type Only disadvantage of this melee is low impact and puncture damage.
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