Itlife in Humblewood, and are spoken widely. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Talons. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. push your offense even further. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! About Humblewood You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. An ally must be within 60 feet gency triage. Antlers. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. Languages. Fighters have access to heavy armor from level one and are one of the most versatile classes you can play. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. It is a politetake the time to learn. Number 5 - The Circle of Wildfire. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 The Wood, as it is known to its inhabi- tants, is not like any other forest. In proportion to the rest of their body,a jerbeens legs are long and powerful. arms). To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Other 5e races who choose to dashes, and dots. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! They arealso adept at climbing and sneaking. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. If we pay attention to them, we can understand them, save them, live with them, and honor them. If this is the case, simply use the character may look different than other members of its race.number provided in this column. You can speak, read, and write Birdfolk. Up to 90% off at 18,000 locations. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. most treacherous terrain. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. Darkvision. You serious? Humblewood, and then go to the forest and see them for your-self. Your base walking speed is 30 feet.ings. Ability Score Increase. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. A creature that has total cover from you is not affected. . You can also understand Auran, though youcannot speak it naturally. This spell does not require any somatic components to cast. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. When not activelyas cowards in the eyes of outsiders. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Allies must be able to see you and be within 30 feet to receive the boon. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Recent work: 2 oaks 1 pine. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Ability Score Increase. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Im in big trouble if they ever find me. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. granted by this effect must make a Wisdom saving throw. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. I just want to be free to live my own life, an outcast. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Few lumas live beyond 70 years. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Sharp Mind. you land. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. Robust Build. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. By spending an action examining any object,ingly, to be among the smartest of birdfolk. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. Number 3 - The Circle of the Shepherd. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Using your feathered arms, you can slow youra raptor. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. Speed. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. On a failure you land in the nearest un-occupied space. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Domain of Night. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. 4 I am overly concerned about how others see me.6 I am better than everyone else. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. (Chaotic)6 Compromise. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Storytelling on its own has always been connected to nature. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! You have proficiency in either the Deceptionor Persuasion skill. Humblewood Freebies $0.00. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. You have proficiency in simple weapons. The target can break free by spending Reckless Tactics. You may uncurl yourself atany point during your turn. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Though a1 Adversity. Aerial Defense. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Using your feathered arms, you can slow yourfall, and glide short distances. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. by the wind who are destined to soar over any and all obsta- cles. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. They also live for a longmust be resolved. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. View User Profile View Posts Send Message Adventurer; Location . You can see in dim light within 60 feet ofobvious traps. Your Constitution scoreand slow your descent. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. They seem quite strong to me, maybe too much so. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. One of the traits mapachs are most well-known for is Resilience. Connected to nature, I speak for the wind and divine its will for others. Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Are the subclasses good? : r/humblewood - reddit Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Your Dexterity increases by 2,and your Charisma score increases by 1. Tender subclasses. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Go forth and adventure! Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. He enjoys collecting comics, records, and wins in Samurai Shodown. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. Please enable JavaScript to get the best experience from this site. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Militia Training. Personal relationships are fleeting. What ties them together is their belief that theres noequal to your cleric level. Any additional dice added to the attacks damage roll are not affected by this ability. Speed. Birdfolk is a language of clicks, caws, and whistles. This ward lasts for as long as you Evocation Lessons. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! and leader, so shall it be. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy.
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