The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Scrolling slower (or in smaller increments) should improve turn speed a bit. 200+ km/h. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Aaaaaaah too bad i can't change vehicles speed =( 2- The option to turn on lights on vehicles just disappears =( The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Could you tell me where is it, please? Item capacity Maintaining a constant speed up till now is annoying at best. Variants The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. simulation yet seen in the Arma series. Hold [Left Shift] to increase throttle and gain altitude. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Fuel capacity Faction By I can't understand the reason. The Strider will have incredible difficulty fording over bodies of water. Valve Corporation. One of the most significant additions to Arma 3 is the introduction of underwater environments . Secondary armament Weight Promotional screenshot released during the pre-Alpha. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Here's some data. Game engine does not support this feature for air vehicle physics. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Armed with working periscopes, *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? When it's done How often? Armed Assault Wiki is a FANDOM Games Community. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna About the mods, i found the config for the cars, but its in .BIN format. Features Destroying all of the Strider's wheels will be needed to immobilise it. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. It takes 200% increased damage from high-explosive (HE) type munitions. Good night! Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. So lets see. Maybe Its still there. Only 20% of damage is transferred onto the Strider's "health" pool. The Strider is based on the real-world "LGS Fennek" LARV. Press question mark to learn the rest of the keyboard shortcuts. Use the rudder [Q] and [E] to rotate left/right. Conditions. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Is possible to show the option all time of the day, too? Multiply by 3.6 for km/h. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The offroud. Here's some data. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Games. 9700 kg (all variants) At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. For those (*) Not used by any in-game Strider. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Could be the original, but more faster. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. For those insertions where surprise is key, deploy the SDV and approach the target from below. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. have at act as an accelerator. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Was always like it? The rest tend to flicker & will be ignored. Or do u knew some tutorial that have a step by step to do that, please? The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Crew Capacity Info This script was used to get speeds. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Primary armament On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. As you are unarmed, you have nothing to raise/lower. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. All four of the Strider's wheels are able to resist just 250 points of damage. Then look for the file when vehicle are on sell with their classname, price, etc.. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? 1- The button Accessories on gun shop npc stops working. tl;dr Max forward sprint speed for each type. You click it and nothing happens or it becames disabled Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Powered by Invision Community. da mimic script pastebin Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". LARV / MRAP Press question mark to learn the rest of the keyboard shortcuts. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). I click it, nothing happens. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . gears 1-8 and 2 reverse gears. edit: Sorry havent looked in the comments that you already found it. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. It's meant to have a maximum rotation speed. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Anyway, thank you for all ur help It helped me a lot. on release it should close the damn menu, or it closes after selecting an action. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Espaol - Latinoamrica (Spanish - Latin America). IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Running the game at 4x speed shows that unarmed sprinting gives these values. Top speed Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Meda's usually-incomplete-never-to-be-completed project dumping ground. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Articles containing unused/removed content. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Press J to jump to the feed. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Can someone clue me in on where to find these scripts, or how to make one myself? Having a CPU clock of 3.9GHz or higher is recommended. So the question that i have is a two-parter: 1. By Move the mouse slower. In short, vehicles now have a bunch of animation and texture sources you can play with. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. About the lights, i figure out that is because the option to turn it on only appears at night time. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Maintaining a constant speed up till now is annoying at best. the current action menu is too clunky. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). The introduction of a new PhysX-powered physics model has resulted in the most detailed By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The mod works for all vehicles that use tank, car or boat physic modelling. (*) Reductions only apply to the explosive component of the munition i.e. Pull the nose down [W] to gain speed and up [S] to lose it. I'd assume in MP execute that locally to the driver. should free up the scroll wheel for more practical function like speed control. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Seats 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? role in Speeds listed are forward movement speeds only. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The driver can operate the vehicle, turn the lights on and off, and blow the horn. I can change the price, carry limit, but don't find the speed option. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Other questions When? If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. No matter the variant, they all utilise Composite Armour plating. It is only visible to you. Thank you for help. Please see the. How about adding gears while we're at it? QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Scrolling slower (or in smaller increments) should improve turn speed a bit. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Maneuver the helicopter sideways with [A] and [D]. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. base for a surprise night-time raid. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. This can be provided by nearby houses, or by building tents. Just like with the stance system for infantry. Climbing with the highway gear now is painfully slow getting up an off-road incline. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). its a big problem =( By using this site, you agree to our Terms of Use. The first thing that i want is change the speed from normal vehicles, already on Arma 3. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. and the 2 civ boats pleases. Create an account to follow your favorite communities and start taking part in conversations. Untested so mileage may vary. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Damage upon the turret will not be shared with the Strider's main "health" pool. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Otherwise, like Yannick said, it does have a max rotation speed. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The gunner position exclusively controls all weapon systems remotely on the armed variants. Use the mouse to control the helicopter smoothly. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. I can open it with notepad++ but it is crypted (a lot of unknew characteres). 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). PHYSICS (You go slightly faster than listed). #4 [ESD]Calibre May 9, 2017 @ 2:51am Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Fly low and fast to the By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You need to sign in or create an account to do that. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. This item will only be visible in searches to you, your friends, and admins. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. The RCWS turret on armed variants can only survive 40 points of damage before failing. Strider If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). This script was used to get speeds. It's not as indepth as your solution but it is there. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. & It reduces up to 20% of incoming damage from HE-type munitions. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. 26 fuel units @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Also if using CBA you could use their perFrameHandler instead. Limit the speed of an AI-driven vehicle or AI person to given value. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Multiply by 3.6 to get KM/H. What would be the point of using gears if the vehicle accelerates the same? A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. The fuel tank can resist up to 100 points of damage before it ruptures. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. As often as it's done In jets I use 1200 DPI. The hatchback speed, the offread speed, the boats speed. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Could anyone help me with 2 things please: Texas General Knowledge CDL Practice Test. Depletion of its integrity will always result in a catastrophic kill. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. If damaged: Gradually leak 20% of remaining fuel over time.
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